/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "../Common/ShapeCreator.h"
#include "../Common/EdWindowViewport.h"


void iShapeCreator::PushPoint(const cVector3f& avX)
{
	mvPoints.push_back(avX);
}

void iShapeCreator::PopPoint()
{
	mvPoints.pop_back();
}

void iShapeCreator::StoreMousePosition(const cViewportClick& aClick)
{
	const cVector3f& vPos = aClick.mpViewport->GetMouseWorldPosition();
	mvPoints.push_back(vPos);
}

